Moreso, these players do it because they find it funny, or else they use it as a strategic play to mess with an opponent's psyche. If there are many popular gamers who continue to embrace that meaning, they are a limited and egregiously toxic few. Still, though that may have been a saggy wrinkle in teabagging's genesis, that meaning seems to be lost on some. The act became popular in the early 2000s, a dark period in history where anti-gay politics flooded the mainstream. It would be remiss not to touch on the act's homoerotic undertones. In everything from World of Warcraft to Street Fighter II, quick and repeated couching came to signify the ultimate taunt.Īs a fun aside, the female character equivalent of this is known as “clam clamming,” Giant Bomb reports . ![]() While Halo would become known as the real genesis of in-game teabagging, the act extended to other games that had crouch mechanics.
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